

Despite the leveling, the loopy game mechanic never really changes.

I spent a few good hours running around dealing drugs. The leveling provides an interesting incentive and RPG mechanic that feels rewarding, so it’s easy to get sucked into that repetition if you like to game grind. Be wary of doing too much too fast, though your illicit activity can trigger a police raid, resulting in you landing in jail for a short stint and losing a lot of your operational cash. You can use your earned cash to recruit drug dealers to work under you and purchase real estate as your empire expands. Each delivery rewards you with respect, which serves as an experience bar, and as you level, you’ll unlock new drugs, equipment, and locations in the city for you to expand the business.

In order to deliver successfully, you’ll need to avoid police willing to stop and frisk during the day and slink around at night during lock-down curfews. In order to get more drugs to sell to people, Eddie will leave “dead drops” in the town for you to pick up, thus creating a cycle of drug peddling for your character to stay busy with. Using a small workstation in your apartment, you’ll then prep little to-go bags of illegal substances to deliver to people around the city. In your dingy apartment, you’ll use a dark web app to connect with people in your city looking for grams of drugs. Starting in a rags to riches story fashion, your character is guided along by a video game narrator who introduces you to Eddie, a point of contact in the mafia that can supply you with drugs. In a more grounded approach than recent tongue-in-cheek sim throwaways like Goat Simulator, Drug Dealer Simulator offers a controversial premise that is sure to pique anyone’s curiosity – you get to sling bags of weed, speed, and pills to a population of people living in a seedy urban setting. I thought about that moment a lot while writing this review and what it means for a game like Drug Dealer Simulator, the newest game from Byterunners Game Studio. This was a nice apartment complex in a “safe” part of town, and even there, drugs were an issue. A drug dealer on the top floor had set fire to his kitchen trying to cook crystal meth. In my first week of living in a new apartment when I moved to Washington, DC, my complex was flooded after its sprinkler system went off. Despite an interesting idea and an addictive rpg mechanic (no pun intended), players will tire from an unrealistic world with repetitive mechanics that never truly evolve past early gameplay. Drug Dealer Simulator fails in its premise as an enticing game experience.
